Raiza the Mega Monarch
WIND 8

Raiza the Mega Monarch

  • Archetype:
  • Monarch

  • ATK:
  • 2800

  • DEF:
  • 1000

  • View:
  • 6672




You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.




 
 
AI Power Analysis
Board breaker / RemovalConfidence: MediumEvaluated Oct 6, 2026
53± 4/ 100
Power Score
Intrinsic 58
Deck 52

Raiza the Mega Monarch — Power Evaluation

Final Score: 53 ± 4 · Confidence: Medium

  • Intrinsic: 58 · Deck: 52 · Meta: provisional
  • Primary role: Board breaker / Removal · Secondary: Boss / End-board

Why it scores here

Raiza is a multi-target bounce effect (field + graveyard + optional field return to hand) that provides strong disruption, but its high Tribute Summon cost and lack of a searchable route limit accessibility to specific deck archetypes like Floowandereeze and Mist Valley. Despite appearing in every recorded combo, it plays zero identified roles in them (0% as starter/material/payoff), suggesting it functions as a post-board disruptive tech rather than a combo engine piece. Its consistent inclusion across 28+ archetypes as a flexible removal tool and solid 2800-ATK body provide reliable utility, but the combination of gating costs and lack of combo synergy keeps it in the mid-range.

Axis scores

Axis Score Evidence
Accessibility 35 Requires a prior Tribute Summoned monster to summon, which is not a natural line in most Floowandereeze builds but appears achievable in 40% of the sample, suggesting limited but real activation routes. (Inferred)
Combo & Conversion 25 Despite appearing in 2 recorded combos (100% appearance rate), it plays 0% of starter/material/payoff/end-board roles, indicating it is either summoned after the combo resolves or sits unused; average power index when present is 35.5 (moderate). (Observed)
Resource Economy 65 The bounce effect generates card advantage by targeting up to 3 cards across zones (1–2 field, 1 graveyard, optional hand return), creating roughly +1 advantage if bouncing opponent resources and providing deck thinning. (Verified)
Effect & Interaction 72 Strong multi-zone removal via bounce (field + graveyard + optional field) that flexibly disrupts both opponent and own resources, though bounce is softer than hard negation; guides consistently label it 'Tech' and 'Staple'. (Verified)
Material Utility 45 Level-8 Winged Beast with 2800 ATK serves as usable tribute material but lacks Tuner typing for Synchro routes; Tribute Summon requirement reduces accessibility for alternative material synergies. (Inferred)
Resilience & Flexibility 55 Solid 2800-ATK wall provides moderate protection, but a single negate before effect resolution kills all value; text lacks explicit 'once per turn' clause, creating minor rules uncertainty about repeatability. (Inferred)
Deck-Building Efficiency 60 Splashable across 28+ distinct archetypes as a flexible tech with typical 1–2 copies per deck, but Tribute Summon requirement prevents it from being a free include; average 1.27 copies suggests 1 copy as the standard. (Observed)

Calculation

Weight profile: 0.7 × Board breaker + 0.3 × Boss (primary role blend for removal-focused disruption with secondary boss role). Intrinsic ≈ 58, Deck ≈ 52, Meta = provisional. Modifiers: OPT clause ambiguity (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Multi-target bounce across three zones (field + graveyard + optional hand return) provides flexible resource denial.
  • Strong integration into Floowandereeze decks as a consistent tech with 40% inclusion and 100% inclusion in multiple variants.
  • Splashable across 28+ distinct archetypes (Monarch, Mist Valley, D/D/D, Archfiend, Earthbound, etc.) indicating broad utility.
  • Solid 2800-ATK body provides wall defense and decent tribute material for future plays.

Weaknesses

  • High Tribute Summon cost with no searchable route limits accessibility to dedicated Tribute Summon deck builds.
  • Does not contribute to combo board building (0% role in recorded combos) despite appearing in them, suggesting late-game utility.
  • Single negate before effect resolution eliminates all disruption value completely.
  • Not a Tuner or special material type, reducing synergy outside Tribute Summon archetypes.

Counters / choke points

  • Solemn Judgment or Solemn Warning (negate the Tribute Summon or effect activation).
  • Ash Blossom & Joyous Spring (chain to block the bounce effect).
  • Any effect negation before the bounce resolves (eliminates disruption entirely).
  • Deck destruction or graveyard denial (weakens the deck-lock component of the effect).

Best use

Post-board disruptive removal tech that bounces and locks opponent resources after establishing field presence; best used against combo decks or recovery-heavy matchups.. Decks: Floowandereeze (40% of sample, primary home), Mist Valley (7%, secondary home), Monarch (9.2%, archetype core), D/D/D, Archfiend, Earthbound (3.5–4.5%, flexible tech).

Evidence & gaps

  • Verified: Card text: Tribute Summon by tributing 1 Tribute Summoned monster; effect targets 1 card on field + 1 card in either GY, with optional third field target if tributed by WIND; bounce first targets to top of deck, return optional target to hand.; Deck inclusion: 400 sampled decks, 100% main deck, 0% side deck.; Archetype presence: 28+ distinct archetypes including Floowandereeze, Mist Valley, Monarch, D/D/D, Archfiend, Earthbound.; Usage statistics: 100% inclusion in multiple Floowandereeze variants; 83% in one variant; typical 1 copy.
  • Observed: 40% of sampled Floowandereeze decks run it (160 of 400 total).; Average 1.27 copies per deck; max 3 copies (315 decks run 1, 61 run 2, 24 run 3).; Top partners are all Floowandereeze core monsters and generic staples (Pot of Duality, Dimension Shifter, D.D. Crow).; Appears in 2 combos but plays 0% of combo roles (starter/searched/material/payoff/end-board).; Guides consistently list it as 'Tech' or 'Staple' without detailed matchup analysis.
  • Inferred: Functions as a post-board disruptive tech: appears in combos but plays no role, suggesting summoned after combo resolution to disrupt opponent.; Accessibility is heavily gated by Tribute Summon requirement; most viable in Floowandereeze and Mist Valley builds with existing Tribute Summon setup.; Multi-target bounce provides flexible resource denial and deck thinning simultaneously.; Lack of Tuner typing limits Synchro utility despite Level-8 Winged Beast frame.
  • Data gaps: No banlist information; assumed 3 copies legal (unlimited). Card text lacks explicit 'once per turn' clause, creating uncertainty about effect repeatability per turn cycle. Combo role data shows 0% across all categories; unclear if this reflects post-combo summoning or incomplete combo recording methodology. No ranked/top-card context provided; metagame status not independently verified. Guide snippets are thin; no detailed matchup or deck-building advice provided.











https://metaduelist.com/
Top